The proposal to merge lp:~widelands-dev/widelands/AI-fixes into lp:widelands 
has been updated.

Description changed to:

Following things changed:
1. barbarian barracks no longer part of basic economy
2. AI expands towards low guarded enemy territory
3. AI builds more economy buildings based on neededness and preciousness od 
wares
4. AI is less agressive in dismantling. It does not dismantle if plenty of 
input is available for a building
5. added more decisions to genetics either in build and dismantle loops
6. AI now does properly upgrade barbarian smithies without running into a 
deadlock of having no smith for the tool smithy.
7. Fixed an issue which prevented AI from building second carrier recruiters

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/AI-fixes/+merge/367309
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