@GunChleoc:
I had the same thought but went the easy route for the moment being. Currently 
we only have 2 buildings recruiting "workers": the barracks and the second 
carrier recruiter. Both of them are limited for AI (barracks to 1, second 
carrier to 2 hardcoded) For these reasons I doubt if any effort in this way 
might be worth the pain. 
-- 
https://code.launchpad.net/~widelands-dev/widelands/AI-fixes/+merge/367309
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