Hello,

There is an effort at gamification of learning Wikipedia being created at
The Wikipedia Adventure.
<http://en.wikipedia.org/wiki/Wikipedia:The_Wikipedia_Adventure>
If this module works for guiding people through the introduction to
Wikipedia then it could be further adapted in all kinds of ways.
User:Ocaasi is managing the content development of this, including
community feedback.

yours,



On Sat, Jul 6, 2013 at 8:13 AM, Joe Corneli <[email protected]> wrote:

> I think there's a gap between the OP's question about "recruiting gamers"
> ("including console, LAN, FPS, MMORPG, and mobile gamers") and the range of
> ideas offered about ["]gamification["] of WP editing.
>
> But I think it could be useful to return to the initial question, and
> think more about what the experience of "gamers" is like, and what this
> does or doesn't have to do with Wiki{p,m}edia.
>
> James Gee: "People are quite poor at understanding and remembering
> information they have received out of context or too long before they can
> make use of it.  Good games never do this to players, but find ways to put
> information inside the worlds the players move through, and make clear the
> meaning of such information and how it applies to that world."
>
> To me this suggests further questions:
>
> (1 - about gamers) What causes people to contribute texts in-game or
> para-game?
> (2 - about game designers) What motivates people to *author* "good games"
> in the first place?
>
> (3 - about wiki) Can people author "good games" that take place on
> Wiki{p,m}edia?
>
> I can imagine a site called WikiGame that people can use to create game
> scenarios that take place partly in the real world and partly in
> Wikipedia.  This has less to with gamification of Wikipedia editing and
> more to do with creating fun games that involve writing.
>
>
> On Sat, Jul 6, 2013 at 1:54 AM, Steven Walling <[email protected]>wrote:
>
>>
>> On Fri, Jul 5, 2013 at 4:28 PM, Kerry Raymond <[email protected]>wrote:
>>
>>> Wikicup is highly structured and targeted towards improving quality and
>>> attracts only a small number of participants. It appears to be targeting
>>> existing editors to make better quality contributions. So it’s certainly an
>>> example of gamification, but not one that’s likely to find “mass appeal” or
>>> attract/motivate new editors.****
>>>
>>> ** **
>>>
>>> I think if we are looking for “mass appeal” then I think we need to look
>>> at “casual gaming” and what makes them tick. Why do people play little
>>> short-play games? What’s the equivalent for Wikipedia? Could we create a
>>> “game” that throws up a random “citation needed” (perhaps in a particular
>>> category) and asks for a URL that supports the claim? The game would have
>>> to have other “players” checking the citation or else people would upload
>>> any old URL. Maybe it could be structured along the lines of Yahoo Answers,
>>> where the “players” get Best Answer statistics and can be on leaderboards
>>> for different categories of content. There’s a nice match here to Wikipedia
>>> since we already have categories.****
>>>
>>> **
>>>
>> I think Kerry is on the right track here. WikiCup, the Core Contest etc.
>> are really cool, but they're at the highest end of the quality/difficulty
>> spectrum when it comes to motivating users.
>>
>> A few projects at WMF that have touched on gamification elements:
>>
>>    1. Mobile "microcontributions". This is primarily in the planning
>>    stage, but there are variety of small, simple, repeatable things that are
>>    potentially easy to do on mobile. This fits with the mindset of mobile
>>    gaming, where people intermittently play games to pass the time on 
>> transit,
>>    waiting in line, etc. More info:
>>    
>> http://www.mediawiki.org/wiki/Wikimedia_Mobile_engineering/Strategy/2013-2014_planning#Micro-Contributions
>>    2. Our Getting Started workflow for onboarding new users. Try it:
>>    https://en.wikipedia.org/wiki/Special:GettingStarted One of the ideas
>>    we'll be testing next is a progress bar, which encourages users to 
>> complete
>>    learning five edits to learn each task type. Right now, we see editors use
>>    the "Try another article" function on the toolbar to skip around and edit
>>    multiple articles within a particular workflow, such as copyediting or
>>    adding wikilinks. There's very little stopping us from adapting this in to
>>    a perpetually available "game" associated with the many todo items in
>>    Wikipedia:Backlog, after we've figured out how best to apply to the new
>>    editor onboarding experience.
>>    3. The Education Program experimented with leaderboards for students.
>>    Example:
>>    
>> http://en.wikipedia.org/w/index.php?title=Wikipedia:Canada_Education_Program/Leaderboard&oldid=487269755Based
>>  on feedback from students this was a motivator, but it needs to be
>>    tested in a controlled way for regular editors, as we know that student
>>    activity and retention follows very different patterns compared to editors
>>    not introduced to editing via a classroom assignment. This is one of those
>>    things we should test with a degree of caution, as competition is not
>>    always friendly and positive.
>>    4. Many people have brought up the idea of hooking up Mozilla's Open
>>    Badges architecture to Wikimedia projects. See
>>    https://en.wikipedia.org/wiki/Wikipedia:BADGE and
>>    https://meta.wikimedia.org/wiki/Badges
>>
>> There are probably others I'm forgetting.
>>
>> --
>> Steven Walling
>> https://wikimediafoundation.org/
>>
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>>
>>
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-- 
Lane Rasberry
206.801.0814
[email protected]
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