Hello, There is an effort at gamification of learning Wikipedia being created at The Wikipedia Adventure. <http://en.wikipedia.org/wiki/Wikipedia:The_Wikipedia_Adventure> If this module works for guiding people through the introduction to Wikipedia then it could be further adapted in all kinds of ways. User:Ocaasi is managing the content development of this, including community feedback.
yours, On Sat, Jul 6, 2013 at 8:13 AM, Joe Corneli <[email protected]> wrote: > I think there's a gap between the OP's question about "recruiting gamers" > ("including console, LAN, FPS, MMORPG, and mobile gamers") and the range of > ideas offered about ["]gamification["] of WP editing. > > But I think it could be useful to return to the initial question, and > think more about what the experience of "gamers" is like, and what this > does or doesn't have to do with Wiki{p,m}edia. > > James Gee: "People are quite poor at understanding and remembering > information they have received out of context or too long before they can > make use of it. Good games never do this to players, but find ways to put > information inside the worlds the players move through, and make clear the > meaning of such information and how it applies to that world." > > To me this suggests further questions: > > (1 - about gamers) What causes people to contribute texts in-game or > para-game? > (2 - about game designers) What motivates people to *author* "good games" > in the first place? > > (3 - about wiki) Can people author "good games" that take place on > Wiki{p,m}edia? > > I can imagine a site called WikiGame that people can use to create game > scenarios that take place partly in the real world and partly in > Wikipedia. This has less to with gamification of Wikipedia editing and > more to do with creating fun games that involve writing. > > > On Sat, Jul 6, 2013 at 1:54 AM, Steven Walling <[email protected]>wrote: > >> >> On Fri, Jul 5, 2013 at 4:28 PM, Kerry Raymond <[email protected]>wrote: >> >>> Wikicup is highly structured and targeted towards improving quality and >>> attracts only a small number of participants. It appears to be targeting >>> existing editors to make better quality contributions. So it’s certainly an >>> example of gamification, but not one that’s likely to find “mass appeal” or >>> attract/motivate new editors.**** >>> >>> ** ** >>> >>> I think if we are looking for “mass appeal” then I think we need to look >>> at “casual gaming” and what makes them tick. Why do people play little >>> short-play games? What’s the equivalent for Wikipedia? Could we create a >>> “game” that throws up a random “citation needed” (perhaps in a particular >>> category) and asks for a URL that supports the claim? The game would have >>> to have other “players” checking the citation or else people would upload >>> any old URL. Maybe it could be structured along the lines of Yahoo Answers, >>> where the “players” get Best Answer statistics and can be on leaderboards >>> for different categories of content. There’s a nice match here to Wikipedia >>> since we already have categories.**** >>> >>> ** >>> >> I think Kerry is on the right track here. WikiCup, the Core Contest etc. >> are really cool, but they're at the highest end of the quality/difficulty >> spectrum when it comes to motivating users. >> >> A few projects at WMF that have touched on gamification elements: >> >> 1. Mobile "microcontributions". This is primarily in the planning >> stage, but there are variety of small, simple, repeatable things that are >> potentially easy to do on mobile. This fits with the mindset of mobile >> gaming, where people intermittently play games to pass the time on >> transit, >> waiting in line, etc. More info: >> >> http://www.mediawiki.org/wiki/Wikimedia_Mobile_engineering/Strategy/2013-2014_planning#Micro-Contributions >> 2. Our Getting Started workflow for onboarding new users. Try it: >> https://en.wikipedia.org/wiki/Special:GettingStarted One of the ideas >> we'll be testing next is a progress bar, which encourages users to >> complete >> learning five edits to learn each task type. Right now, we see editors use >> the "Try another article" function on the toolbar to skip around and edit >> multiple articles within a particular workflow, such as copyediting or >> adding wikilinks. There's very little stopping us from adapting this in to >> a perpetually available "game" associated with the many todo items in >> Wikipedia:Backlog, after we've figured out how best to apply to the new >> editor onboarding experience. >> 3. The Education Program experimented with leaderboards for students. >> Example: >> >> http://en.wikipedia.org/w/index.php?title=Wikipedia:Canada_Education_Program/Leaderboard&oldid=487269755Based >> on feedback from students this was a motivator, but it needs to be >> tested in a controlled way for regular editors, as we know that student >> activity and retention follows very different patterns compared to editors >> not introduced to editing via a classroom assignment. This is one of those >> things we should test with a degree of caution, as competition is not >> always friendly and positive. >> 4. Many people have brought up the idea of hooking up Mozilla's Open >> Badges architecture to Wikimedia projects. See >> https://en.wikipedia.org/wiki/Wikipedia:BADGE and >> https://meta.wikimedia.org/wiki/Badges >> >> There are probably others I'm forgetting. >> >> -- >> Steven Walling >> https://wikimediafoundation.org/ >> >> _______________________________________________ >> Wiki-research-l mailing list >> [email protected] >> https://lists.wikimedia.org/mailman/listinfo/wiki-research-l >> >> > > _______________________________________________ > Wiki-research-l mailing list > [email protected] > https://lists.wikimedia.org/mailman/listinfo/wiki-research-l > > -- Lane Rasberry 206.801.0814 [email protected]
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