I don't think the hard-core gaming community are likely to switch over to
Wikipedia editing. I think you are dealing with some extremely different
personality types. Indeed, I have always thought it would be interesting to
do a study of Myers Briggs (or whatever personality test you prefer) to both
gamers, Wikipedia editors and compare that with the community profiles as a
whole. I rather suspect that both gamers and editors would cluster in
certain parts of the profiles. (Says she, an INTJ wikipedia editor).

 

 But I think you might get more joy if you ask the question

 

"What aspects of games that make them engaging can we transfer to Wikipedia
editing?" Then you can draw on gaming literature, e.g. understanding game
flow

 

http://dl.acm.org/citation.cfm?id=1077253

 

and do an assessment of where Wikipedia editor does and doesn't satisfy the
game flow criteria. And then look at criteria that are not met and come up
with ideas to introduce that aspect of game flow into Wikipedia editing.

 

As a concrete example, we know that people like the competitive aspect of
games (getting a personal best score, beating other human/computer players,
leaderboards). Now Wikipedia editors have the concept of edit count, but
frankly as a new editor, you are competing with people with a lot of years
and probably a lot of bot-edits under their belt:

 

http://en.wikipedia.org/wiki/Wikipedia:List_of_Wikipedians_by_number_of_edit
s

 


so it's hard to see that as a satisfying competition for new entrants. But
can you construct some kind of league where new users compete against other
new users? Where they can see themselves as having some prospect of
"winning" or "doing better"?


 


If you look at Kiva micro-lending (an inherently non-gaming activity), one
thing they did that was very successful was allowing people to form
arbitrary teams and they have a teams leaderboard. At  the current top of
Kiva teams' leader board are "Atheists, Agnostics, Skeptics, Freethinkers,
Secular Humanists and the Non-Religious"  closely followed by "Kiva
Christians" (as I recall the atheist team formed as a reaction to the
formation of the Christian team), as they attempt to "prove" the value of
their beliefs by total loan value! :-) I am in Team Australia where we
exhorted each other to push ourselves up the leaderboard against other
national teams and we are currently the top "national" team. Meanwhile on
the "last month leaderboard" the winning team is "Guys holding fish" (who
affiliate based on "We love fish and/or fishing so much that many of us have
chosen to present ourselves on KIVA with a photo of ourselves, holding a
fish! ")


 


  <http://www.kiva.org/community> http://www.kiva.org/community


 

 Could we do something similar on Wikipedia? 

 

That's just one example of taking a gaming concept into Wikipedia editing. I
am sure there are many more. Look for research on gamification:

 

http://en.wikipedia.org/wiki/Gamification

 

Kerry

 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of ENWP Pine
Sent: Friday, 5 July 2013 5:46 AM
To: [email protected]; Wiki Research-l
Subject: [Wiki-research-l] Recruiting gamers to edit Wikimedia

 

I've asked these questions in other ways and places and I'd like to hear
what other people on the Research and EE lists think.

 

There are many video game players of diverse ages, genders, languages, and
locations. How could Wikimedia editing be made into an appealing activity
for people who are currently video gamers? How could Wikimedia market itself
to gamers, including console, LAN, FPS, MMORPG, and mobile gamers?

Pine

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