On Sun, Jul 7, 2013 at 4:42 AM, Fred Bauder <[email protected]> wrote: > > > Will this move (inviting gamers to contribute to Wikipedia in "gamified" > > interfaces) further skew the gender demographics of Wikipedia > > contributors? > > Is there any alternative that provide customized interfaces that are > > more > > inviting to existing gender-balanced or even female-dominant sub-cultural > > groups? > > It might, but your question points the way to different interfaces, and > perhaps different rules, for different demographics. And, to repeat > myself, a family of articles on any given topic, each published from an > identifiable perspective, such as, a "female-dominant" perspective. I > remember visiting a bookstore like that years ago; they were debating > whether straight women should be allowed to shop there... But that is > only an absurd example; there is more than one canon of knowledge. > > Fred
See http://en.wikipedia.org/wiki/Women_and_video_games particularly the "Female gamers as a demographic" section. There seem to be a variety of references stating that females have 40+% of the market. The "60 percent of female gamers played on mobile devices" study is also interesting, for this discussion. As Fred says, different interfaces and motivational-goals will be needed, for different demographics and archetypes. Quiddity _______________________________________________ Wiki-research-l mailing list [email protected] https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
