On Sun, Jul 7, 2013 at 4:42 AM, Fred Bauder <[email protected]> wrote:
>
> > Will this move (inviting gamers to contribute to Wikipedia in "gamified"
> > interfaces) further skew the gender demographics of Wikipedia
> > contributors?
> >  Is there any alternative that provide customized interfaces that are
> > more
> > inviting to existing gender-balanced or even female-dominant sub-cultural
> > groups?
>
> It might, but your question points the way to different interfaces, and
> perhaps different rules, for different demographics. And, to repeat
> myself, a family of articles on any given topic, each published from an
> identifiable perspective, such as, a "female-dominant" perspective. I
> remember visiting a bookstore like that years ago; they were debating
> whether straight women should be allowed to shop there... But that is
> only an absurd example; there is more than one canon of knowledge.
>
> Fred


See http://en.wikipedia.org/wiki/Women_and_video_games particularly
the "Female gamers as a demographic" section. There seem to be a
variety of references stating that females have 40+% of the market.
The "60 percent of female gamers played on mobile devices" study is
also interesting, for this discussion.
As Fred says, different interfaces and motivational-goals will be
needed, for different demographics and archetypes.

Quiddity

_______________________________________________
Wiki-research-l mailing list
[email protected]
https://lists.wikimedia.org/mailman/listinfo/wiki-research-l

Reply via email to