WMF is doing it wrong, not we.
Many people in the movement have been alerting to this situation over the
years, apparently to deaf ears.

Paulo

Felipe Schenone <[email protected]> escreveu (quinta, 1/02/2024 à(s)
07:09):

> Well, perhaps you'll be elated to know then that the grants for tech seem
> to have been removed
> <https://meta.wikimedia.org/w/index.php?title=Grants:Start&diff=prev&oldid=26136082>
>  after
> many months of waiting for them
> <https://meta.wikimedia.org/wiki/Grants_talk:Start#Timeline_for_%22Wikimedia_Technology_Fund%22>
> .
> We're doing it wrong, indeed.
>
> El mié., 31 de ene. de 2024 11:02 p. m., Gnangarra <[email protected]>
> escribió:
>
>> Before the WMF starts hiring, we need to be very clear exactly what
>> pathways and objectives we want to pursue, along with what functions should
>> be internally maintained. With that what happens with community built tools
>> that cross over from great tools to essential community infrastructure that
>> needs continued updates.  Perhaps part of the "hiring" option is rewarding
>> volunteers who create them to help transition the tool to the internal
>> system.
>>
>> On Thu, 1 Feb 2024 at 01:35, Felipe Schenone <[email protected]> wrote:
>>
>>> I also think the WMF should prioritize hiring more developers over other
>>> roles and expenditures. The WMF has only a few hundred developers while
>>> other top sites have many thousands. While this efficiency is something to
>>> be proud of, it evidently comes at a cost.
>>>
>>> El mié., 31 de ene. de 2024 4:08 a. m., rupert THURNER <
>>> [email protected]> escribió:
>>>
>>>> On Wed, Jan 31, 2024 at 1:27 AM Gergő Tisza <[email protected]> wrote:
>>>>
>>>>> On Tue, Jan 30, 2024 at 1:57 PM Ori Livneh <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> If we're collecting exemplars, I'd like to add Bartosz
>>>>>> Ciechanowski's superlative articles <https://ciechanow.ski/archives/>,
>>>>>> like the ones on bicycles <https://ciechanow.ski/bicycle/> and sound
>>>>>> <https://ciechanow.ski/sound/>. His articles are the best examples I
>>>>>> know of interactive content that complements long-form text content.
>>>>>>
>>>>>
>>>>> This concept was popularized by Bret Victor under the name "explorable
>>>>> explanations <http://worrydream.com/ExplorableExplanations/>". There
>>>>> is a whole Wikipedia article
>>>>> <https://en.wikipedia.org/wiki/Explorable_explanation> on it. There
>>>>> are some great examples on his website, and there are some websites for
>>>>> collecting similar content, such as explorabl.es and an awesome list
>>>>> <https://github.com/blob42/awesome-explorables>. I agree they are
>>>>> really cool but...
>>>>>
>>>>>
>>>>>> The critical issue is *security*. Security is the reason the graph
>>>>>> extension is not enabled. Security is the reason why interactive SVGs are
>>>>>> not enabled. Interactive visualizations have a programmatic element that
>>>>>> consists of code that executes in the user's browser. Such code needs to 
>>>>>> be
>>>>>> carefully sandboxed to ensure it cannot be used to exfiltrate user data 
>>>>>> or
>>>>>> surreptitiously perform actions on wiki.
>>>>>>
>>>>>
>>>>> I think it's fundamentally a human scaling problem. Being able to
>>>>> create good interactive content is just a much more niche skill than being
>>>>> able to create good text content. Interactive animations were very much
>>>>> part of Yuri's vision
>>>>> <https://meta.wikimedia.org/wiki/User:Yurik/I_Dream_of_Content> for
>>>>> the Graph extension, but during the decade Graph was deployed in 
>>>>> production
>>>>> the number of such animations made was approximately zero. Granted Vega is
>>>>> probably not the easiest framework for creating animations, but I don't
>>>>> think there are other tools which would make it much easier. You could 
>>>>> just
>>>>> write arbitrary Javascript and package it as a gadget; but no one did that
>>>>> either. Instead, both gadgets and Graph usage are mostly focused on very
>>>>> basic things like showing a chess board or showing bar charts, because
>>>>> those are the things that can be reused across a large number of articles
>>>>> without manually tailoring the code to each, so the economics of creating
>>>>> them work out.
>>>>>
>>>>
>>>>> Security is a challenge but could be worked around via iframes. But
>>>>> it's hard to justify the effort required for doing that when there is no
>>>>> community of animation makers interested in it - there are plenty of
>>>>> volunteers who want to *have* animations, but it's not very clear
>>>>> that there are any who want to *make* animations. This is the same
>>>>> problem geni mentioned for videos - a lot of people say "we should have
>>>>> more videos", but it's not very clear who would make them. If platform
>>>>> support were the bottleneck here, I think the platform support would
>>>>> happen. But as things look now, it would just be a poor investment of
>>>>> resources IMO (compared to e.g. the Gadgets extension or Toolforge or
>>>>> Scribunto which do sustain vibrant volunteer ecosystems which are
>>>>> significantly held back by the limitations of these platforms).
>>>>>
>>>>
>>>> thank you for sharing ori and gergo. coming from i opened the page "how
>>>> to tune a guitar":
>>>> https://mathisonian.github.io/idyll/how-to-tune-a-guitar/, and the
>>>> readings about "reinventing human explanations" and so on:
>>>> https://explorabl.es/reading/. the sheer number of examples is saw out
>>>> of these links does not sound like there is a lack of persons who love to
>>>> do that.
>>>>
>>>> rupert
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>>
>>
>>
>> --
>> Boodarwun
>> Gnangarra
>> 'ngany dabakarn koorliny arn boodjera dardon nlangan Nyungar koortabodjar'
>>
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