> >Good idea. But this means you must explicitly state all 22 "Alkmar Allah"
> >elements. This can't be the sense/usage of SVG-coding. :-(
> >I want to have a logical strcutred SVG code reflecting the geometric 
> >constrcution, not a meaningless heap of coordinates of 3 pathes for 3 
> >colors ! :-((
> 
> Alas, SVG does not define any way of constructing a single path out of 
> cloned segments, so this is not possible in general.
Sorry, this comment I don't understand at all. Maybe a misunderstanding?

> While I haven't looked at the internals of the rsvg renderer (or any 
> other SVG renderers, for that matter), I doubt that two cloned paths are 
> any easier to render than a single path with twice as many nodes.  While 
> in some special cases there might be optimizations that could be made, 
> few of those optimizations are generally applicable, given that, in 
> general, the two clones might be very differently transformed and might 
> be drawn on very different backgrounds.
Yes might! But maybe very similar and on some background, as in many internal
same-repeating geometric structures of artifically objects. And then an
"intelligent" algorithm can take significant advantages. It's like the problem
of data decompression. ;)

Thanks for your detailed explanation of typical currently rendering in practise.
Achim

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