> I have been successfully running accelerated games like half-life
> with wine on a 3DFx using wine, glide and Xfree 3.3.x
>
> Things are moving to 4.x using plain opengl and DRI. Are things going
> to break with wine ?
Well, as of now, OpenGL support with X 4.0 is plain broken (due to
some threading stuff). But OpenGL is NOT used when you are playing 3D
accelerated games, but Linux's libglide2x.so.
So the bottleneck is the release of a Glide version that is compatible
with X 4.0 / DRI.
--
Lionel Ulmer - [EMAIL PROTECTED]