> I have been successfully running accelerated games like half-life
> with wine on a 3DFx using wine, glide and Xfree 3.3.x
> 
> Things are moving to 4.x using plain opengl and DRI. Are things going 
> to break with wine ?

Well, as of now, OpenGL support with X 4.0 is plain broken (due to
some threading stuff). But OpenGL is NOT used when you are playing 3D
accelerated games, but Linux's libglide2x.so.

So the bottleneck is the release of a Glide version that is compatible
with X 4.0 / DRI.

-- 
               Lionel Ulmer   -   [EMAIL PROTECTED]

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