Lionel Ulmer <[EMAIL PROTECTED]> writes:

> On Fri, Mar 24, 2000 at 01:44:29PM -0700, Philippe Moutarlier wrote:
> > Lionel Ulmer <[EMAIL PROTECTED]> writes:
> > > Well, as of now, OpenGL support with X 4.0 is plain broken (due to
> > > some threading stuff). But OpenGL is NOT used when you are playing 3D
> > > accelerated games, but Linux's libglide2x.so.
> >
> > Why ???  Almost all games support Opengl and that would give support
> > to almost all type of cards .
> 
> Well, as of now, only Glide is correctly supported in Wine. 
> 
> I have a preliminary OpenGL patch lying comatose for a long time in
> one of my development tree and planned to revive it with X 4.0.... But
> then I got the pthread problem :-/
> 
> > I would think the bottleneck is to get an OpenGL working under both
> > wine and X 4.0.
> 
> As said before, getting OpenGL working in Wine is not too difficult,
> the problem is getting Wine and the version of OpenGL in X 4.0 to get
> to work together.
> 
> > Looks like X will dump direct support for glide : glide will be
> > accessed via opengl. I talked to Brian Paul : no support for
> > libglide2x is planned.
> 
> Ah ? I thought I heard somebody from 3DFx saying they will release a
> glide library (maybe libglide3x only) working with the DRI.
> 

libglide3x yes. It actually works today. Not 2 . Quake and so on will only be able to 
use OpenGL.

And the "normal" way to talk to glide is supoosed to be through the OpenGL library.

Philippe


> -- 
>              Lionel Ulmer   -   [EMAIL PROTECTED]




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