Lionel Ulmer <[EMAIL PROTECTED]> writes:
> > I have been successfully running accelerated games like half-life
> > with wine on a 3DFx using wine, glide and Xfree 3.3.x
> >
> > Things are moving to 4.x using plain opengl and DRI. Are things going
> > to break with wine ?
>
> Well, as of now, OpenGL support with X 4.0 is plain broken (due to
> some threading stuff). But OpenGL is NOT used when you are playing 3D
> accelerated games, but Linux's libglide2x.so.
>
Why ??? Almost all games support Opengl and that would give support to almost all
type of cards .
> So the bottleneck is the release of a Glide version that is compatible
> with X 4.0 / DRI.
>
I would think the bottleneck is to get an OpenGL working under both wine and X 4.0.
Looks like X will dump direct support for glide : glide will be accessed via opengl. I
talked to Brian Paul : no support for libglide2x is planned.
And I think they are right. Why only work for 3Dfx ?
Philippe
> --
> Lionel Ulmer - [EMAIL PROTECTED]