I have been trying to find out why civ2 is so slow. I don't think it is
bacause the DIB's are too slow. My current idea is that there is something
in the processing of all the PeekMessage that civ uses in a main loop.
So I wanted to run it "-debugmsg +all" and see what happens. But before I
get to the point where i'm interested it produces a lot of data. It filled
up my 2GB free harddiskspace and I still didn't get what I wanted.
I think we need a way to turn off and on debug channels while the program
is runninhg not just as parameters to wine. I guess this is something one
should add to the server and create a small program that tells the servet
to turn on or off channels.
Any thoughs about this?
--
/Dennis