On Sun, 10 Dec 2000, Ove Kaaven wrote:

> If you're familiar with the old game technique of "dirty rectangles",
> this is a technique where the entire screen is in a single off-screen
> bitmap, and small pieces of it are copied to the screen as necessary.

Sure. A simple technique,

> The DIBsection overhead in x11drv currently spans the whole bitmap,
> not just the copied parts, which means that the DIBsection overhead
> becomes *more* significant, not *less*, as the images get smaller.

Well, that might explain it. Maybe. I didn't realize that this was what
happened. I just thought that it was a question of different dephts and
color formats, or something like that.

-- 
/Dennis


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