Hi, > > The gamma problem is known from Diablo 2 > > Is this a new problem? It used to work very well for me ;-) It works in ddraw mode, in d3d mode it's dark
> After loading (which is (much?) faster on win32) the performance is okay - > well, it doesn't flicker. But I guess it'll be slower with more textures, > won't it? I don't think so. That some textures are there shows that they are rendered. The missing textures are rendered to, but the texture content is wrong.
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