Hi,
> > The gamma problem is known from Diablo 2
>
> Is this a new problem? It used to work very well for me ;-)
It works in ddraw mode, in d3d mode it's dark

> After loading (which is (much?) faster on win32) the performance is okay -
> well, it doesn't flicker.  But I guess it'll be slower with more textures,
> won't it?
I don't think so. That some textures are there shows that they are rendered. 
The missing textures are rendered to, but the texture content is wrong.

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