On 25/07/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Can we flip around the y axis in the shader?
Well, that is essentially what Jason's hack does :-)

Or can we flip around the texture
coords when drawing from the offscreen texture? If I understand it correctly
this only affects offscreen rendering.
I was hoping you would know :-)
We would have to do some fixups when locking the surface as well, but
I don't think that should be a problem.


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