On 7/25/06, H. Verbeet <[EMAIL PROTECTED]> wrote:

Can't we just correct the texture coordinates / start writing the
surface contents at the bottom? Also, if we use EXT_framebuffer_object
instead, we probably won't have to use glCopyTexImage in the first
place.

No idea, but that's the type of answer I was looking for.  :-)

http://www.winehq.com/hypermail/wine-patches/2004/04/0433.html

is the patch which first started this whole concept of flipping to
begin with, if that helps.


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