Well, the number of sampler stages (and thus the number of sampler stage states) for example is dependant on hardware limits, so you can't really use the "#define STATE_SAMPLER(b, a) STATE_RENDER(WINEHIGHEST_RENDER_STATE + WINEHIGHEST_SAMPLER_STATE * b + a)" macro since WINEHIGHEST_SAMPLER_STATE would be non-constant.
- Re: WineD3D State management - going live(TM) Stefan Dösinger
- Re: WineD3D State management - going live(TM) Ivan Gyurdiev
- Re: WineD3D State management - going live(TM) Stefan Dösinger
- Re: WineD3D State management - going live(TM) H. Verbeet
- Re: WineD3D State management - going live(TM) Stefan Dösinger
- Re: WineD3D State management - going live(TM... H. Verbeet
- Re: WineD3D State management - going liv... Stefan Dösinger
- Re: WineD3D State management - goin... H. Verbeet
- Re: WineD3D State management - ... Stefan Dösinger
- Re: WineD3D State managemen... H. Verbeet
- Re: WineD3D State managemen... Stefan Dösinger
- Re: WineD3D State managemen... Stefan Dösinger
- Re: WineD3D State management - goin... Ivan Gyurdiev
