On 20/10/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
include/wine/wined3d_types.h#define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET WINED3DSAMP_DMAPOFFSET = 13,
Those are per stage.
and dlls/wined3d/wined3d_private.h #define MAX_SAMPLERS 16
That's the maximum d3d9 supports, not necessarily what the hardware can do. Unsupported samplers would be wasted. Worse, d3d10 will support a lot more than 16 samplers.
