On 24 March 2010 23:53, Stefan Dösinger <[email protected]> wrote: > > These flags will be unset if the format is not supported by GL and is > consistent with the other > depth stencil check functions. So what happens if the GL implementation doesn't support ARB_depth_texture, for example?
- Re: [1/3] WineD3D: check the GL flags in CheckDepthS... Henri Verbeet
- Re: [1/3] WineD3D: check the GL flags in CheckD... Roderick Colenbrander
- Re: [1/3] WineD3D: check the GL flags in Ch... Henri Verbeet
- Re: [1/3] WineD3D: check the GL flags i... Stefan Dösinger
- Re: [1/3] WineD3D: check the GL fla... Roderick Colenbrander
- Re: [1/3] WineD3D: check the G... Stefan Dösinger
- Re: [1/3] WineD3D: check the GL fla... Henri Verbeet
- Re: [1/3] WineD3D: check the GL flags i... Roderick Colenbrander
