On Thu, Mar 25, 2010 at 9:10 AM, Henri Verbeet <[email protected]> wrote: > On 24 March 2010 23:53, Stefan Dösinger <[email protected]> wrote: >> >> These flags will be unset if the format is not supported by GL and is >> consistent with the other >> depth stencil check functions. > So what happens if the GL implementation doesn't support > ARB_depth_texture, for example? >
My suggestion was to extend 'init_format_texture_info' and set 'wined3d_format_desc->supported' when the extension is around. Roderick
