On 25 March 2010 10:02, Stefan Dösinger <[email protected]> wrote: > Good point. Maybe we should only look at those flags when we're using FBOs? I > think the other format checking functions handle it that way, I wondered why. Probably.
> GL_EXT_framebuffer_object doesn't require GL_ARB_depth_texure, so technically > we might end up using FBOs without depth texture support. Possibility 1 is > that DEPTH_COMPONENT render buffers are still supposed to work, possibility 2 > is that FBO rendering can't support depth buffers, which would make them > useless for our purpose. > I think render buffers would still depend on formats exposed ARB_depth_texture. We could simply disable FBOs if neither ARB_depth_texture or any of the packed_depth_stencil variants is suppoerted, but it's probably unlikely enough that we can just worry about that if we ever hit it.
