On Sun, Jul 18, 2010 at 11:58 PM, Misha Koshelev <[email protected]> wrote: > On Sun, 2010-07-18 at 14:37 -0700, Dan Kegel wrote: >> IMHO, our criterion is "we only need to implement what apps really need", >> and for the moment, that app probably could live with a stub for >> D3DXCreateTeapot. When we run into a complaint about >> our lousy teapot, we can create a better one. So relax, >> just do a stub, and move on to more important things. >> >> Also, as Roderick says, sucking tables out of Windows is >> not ok, for copyright reasons. > > Very well. I will only devote a very limited amount of time to looking > at the teapot. > > I am currently looking at the GLUT code. They seem to have simplified > this quite a bit compared to Windows data - at which I will not look per > all your comments. > > I do not really know much (anything) about OpenGL but have pulled this > code as a combination from: > http://mindfuck.de-brauwer.be/articles/glut/ > http://www.it.freebsd.org/pub/Unix/NetBSD/NetBSD-current/xsrc/external/mit/MesaGLUT/dist/src/glut/beos/glut_teapot.c > > Any ideas how one could quickly look at the raw vertex buffer data using > OpenGL? > > Thank you > Misha > >
How raw do you want to have it: http://cgit.freedesktop.org/mesa/mesa/tree/src/glut/glx/glut_teapot.c ? ;) Roderick
