On 7 June 2011 11:16, Stefan Dösinger <[email protected]> wrote: > On Tuesday 07 June 2011 11:06:25 Henri Verbeet wrote: >> - if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] && >> reg_maps->usestexldd) > Why is reg_maps->usestexldd not true in pixel shaders? > Well, it may be, but the instruction we care about here is texldl. I could of course add a usestexldl condition, but afaik there isn't any reason not to enable ARB_shader_texture_lod if it's available.
- Re: [PATCH 2/5] wined3d: Just enable ARB_shader_texture_l... Stefan Dösinger
- Re: [PATCH 2/5] wined3d: Just enable ARB_shader_text... Henri Verbeet
- Re: [PATCH 2/5] wined3d: Just enable ARB_shader_... Stefan Dösinger
- Re: [PATCH 2/5] wined3d: Just enable ARB_shader_... Matteo Bruni
- Re: [PATCH 2/5] wined3d: Just enable ARB_sha... Henri Verbeet
- Re: [PATCH 2/5] wined3d: Just enable ARB... Matteo Bruni
