2011/6/7 Henri Verbeet <[email protected]>: > On 7 June 2011 14:39, Matteo Bruni <[email protected]> wrote: >>> Well, it may be, but the instruction we care about here is texldl. I >>> could of course add a usestexldl condition, but afaik there isn't any >>> reason not to enable ARB_shader_texture_lod if it's available. >>> >> >> Actually, there is already a usestexldl flag around. Unlikely that it >> would make any practical difference though... >> > Yes. In case it wasn't entirely clear, what I meant was adding > "reg_maps->usestexldl" to the existing "reg_maps->usestexldd" > condition for enabling the extension. >
Yep, I misunderstood...
