We allow all game systems on our open SSID with the exception of Wii (we removed the 1 and 2 rates). Starting in the fall, we will be providing wired ports by request only.
We use a combination of DHCP fingerprinting and MAC OUI prefixes to assign game systems to a gaming role and VLAN. Tim Cappalli, ACMP CCNA | (802) 626-6456 Office of Information Technology (OIT) | Lyndon > [email protected]<mailto:[email protected]> | > oit.lyndonstate.edu<http://it.lyndonstate.edu/> [cid:[email protected]]<http://facebook.com/LyndonOIT>[cid:[email protected]]<http://twitter.com/#!/LyndonOIT>[cid:[email protected]]<http://gplus.to/LyndonOIT> From: The EDUCAUSE Wireless Issues Constituent Group Listserv [mailto:[email protected]] On Behalf Of Kellogg, Brian D. Sent: Thursday, May 17, 2012 2:35 PM To: [email protected] Subject: [WIRELESS-LAN] gaming consoles We'll be moving to an Aruba wireless solution this summer which will give us a lot of capabilities we haven't had. One of the objectives is to allow gaming consoles on the wireless network in order to eventually remove wired ports from the dorms. Has anyone put together some information on what is needed to get the consoles on the WLAN that would be will to share it? I believe the Wii may require 1Mbps and 2Mbps (which obviously sucks for dense deployments). Wondering if this is true and what other caveats there may be with other consoles that others have come across. Thanks, Brian ********** Participation and subscription information for this EDUCAUSE Constituent Group discussion list can be found at http://www.educause.edu/groups/. ********** Participation and subscription information for this EDUCAUSE Constituent Group discussion list can be found at http://www.educause.edu/groups/.
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