We allow all game systems on our open SSID with the exception of Wii (we 
removed the 1 and 2 rates). Starting in the fall, we will be providing wired 
ports by request only.

We use a combination of DHCP fingerprinting and MAC OUI prefixes to assign game 
systems to a gaming role and VLAN.


Tim Cappalli, ACMP CCNA | (802) 626-6456
Office of Information Technology (OIT) | Lyndon
> [email protected]<mailto:[email protected]> | 
> oit.lyndonstate.edu<http://it.lyndonstate.edu/>

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From: The EDUCAUSE Wireless Issues Constituent Group Listserv 
[mailto:[email protected]] On Behalf Of Kellogg, Brian D.
Sent: Thursday, May 17, 2012 2:35 PM
To: [email protected]
Subject: [WIRELESS-LAN] gaming consoles

We'll be moving to an Aruba wireless solution this summer which will give us a 
lot of capabilities we haven't had.  One of the objectives is to allow gaming 
consoles on the wireless network in order to eventually remove wired ports from 
the dorms.

Has anyone put together some information on what is needed to get the consoles 
on the WLAN that would be will to share it?  I believe the Wii may require 
1Mbps and 2Mbps (which obviously sucks for dense deployments).  Wondering if 
this is true and what other caveats there may be with other consoles that 
others have come across.

Thanks,
Brian
********** Participation and subscription information for this EDUCAUSE 
Constituent Group discussion list can be found at 
http://www.educause.edu/groups/.

**********
Participation and subscription information for this EDUCAUSE Constituent Group 
discussion list can be found at http://www.educause.edu/groups/.

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