Our goal was to support game consoles, but keep the traffic off of our production WAN. Also, we had a flood of LG070 VOIP phones as well. Here's what we did...
1.) Create a separate WAN for game consoles and VOIP phones (specifically the LG070). 2.) Create a separate SSID (hidden) for this purpose 3.) Gamers must contact us and register their MAC 4.) We enter their MAC as username and password in the internal DB. - for authentication, we zero this out each year so students need to re-register. Alcatel/Aruba shop with 6000 and M3, AP105's Hope this helps russ From: The EDUCAUSE Wireless Issues Constituent Group Listserv [mailto:[email protected]] On Behalf Of Kellogg, Brian D. Sent: Thursday, May 17, 2012 2:35 PM To: [email protected] Subject: [WIRELESS-LAN] gaming consoles We'll be moving to an Aruba wireless solution this summer which will give us a lot of capabilities we haven't had. One of the objectives is to allow gaming consoles on the wireless network in order to eventually remove wired ports from the dorms. Has anyone put together some information on what is needed to get the consoles on the WLAN that would be will to share it? I believe the Wii may require 1Mbps and 2Mbps (which obviously sucks for dense deployments). Wondering if this is true and what other caveats there may be with other consoles that others have come across. Thanks, Brian ********** Participation and subscription information for this EDUCAUSE Constituent Group discussion list can be found at http://www.educause.edu/groups/. ********** Participation and subscription information for this EDUCAUSE Constituent Group discussion list can be found at http://www.educause.edu/groups/.
