Our goal was to support game consoles, but keep the traffic off of our 
production WAN.  Also, we had a flood of LG070 VOIP phones as well.  Here's 
what we did...


1.)    Create a separate WAN for game consoles and VOIP phones (specifically 
the LG070).

2.)    Create a separate SSID (hidden) for this purpose

3.)    Gamers must contact us and register their MAC

4.)    We enter their MAC as username and password in the internal DB. - for 
authentication, we zero this out each year so students need to re-register.

Alcatel/Aruba shop with 6000 and M3, AP105's

Hope this helps

russ

From: The EDUCAUSE Wireless Issues Constituent Group Listserv 
[mailto:[email protected]] On Behalf Of Kellogg, Brian D.
Sent: Thursday, May 17, 2012 2:35 PM
To: [email protected]
Subject: [WIRELESS-LAN] gaming consoles

We'll be moving to an Aruba wireless solution this summer which will give us a 
lot of capabilities we haven't had.  One of the objectives is to allow gaming 
consoles on the wireless network in order to eventually remove wired ports from 
the dorms.

Has anyone put together some information on what is needed to get the consoles 
on the WLAN that would be will to share it?  I believe the Wii may require 
1Mbps and 2Mbps (which obviously sucks for dense deployments).  Wondering if 
this is true and what other caveats there may be with other consoles that 
others have come across.

Thanks,
Brian
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