Agree that it's best to let gamers use wired ports.

Nothing, and I mean ***nothing*** is harder on your shared wifi link than
low-latency game traffic. The actual throughput for this traffic tends to
be very small, especially compared to streaming... it's typically only
updated position/vector and action data, rather than full-video content.
The problem, however, is in the sheer number and frequence of packets, as
every little twitch needs a new update, and the fact this traffic is
bi-directional.

Where streaming traffic tends to all source from the AP, where the AP can
naturally avoid colliding with itself, much more of the gaming traffic
originates at the client, and therefore much more likely to cause
collisions in the shared half-duplex air space used by wifi. Getting that
traffic OFF the wifi and back onto wired links can do amazing things for
the general quality of life for everyone in that environment.

Joel Coehoorn
Director of Information Technology
402.363.5603
*jcoeho...@york.edu <jcoeho...@york.edu>*

*Please contact helpd...@york.edu <helpd...@york.edu> for technical
assistance.*


The mission of York College is to transform lives through
Christ-centered education and to equip students for lifelong service to
God, family, and society


On Wed, Sep 4, 2019 at 3:12 PM Angelo Santabarbara <asantabarb...@siena.edu>
wrote:

> Wireless contention is the real problem.  We recommend all gamers connect
> their systems to wired ports.  Not only does it make their experience
> better, but it also lessens the wireless load (On our campus XBox and PS4
> fall into the top 4 traffic sources).  If you already have a wired
> infrastructure than the edge switches are not all that expensive.
> Alternatively install access points like the Ruckus H510 in each housing
> unit which include 4 hard wired ports.
>
> Angelo D. Santabarbara
> Director of Networks & Systems
> Siena College
> asantabarb...@siena.edu
>
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