Agree that it's best to let gamers use wired ports. Nothing, and I mean ***nothing*** is harder on your shared wifi link than low-latency game traffic. The actual throughput for this traffic tends to be very small, especially compared to streaming... it's typically only updated position/vector and action data, rather than full-video content. The problem, however, is in the sheer number and frequence of packets, as every little twitch needs a new update, and the fact this traffic is bi-directional.
Where streaming traffic tends to all source from the AP, where the AP can naturally avoid colliding with itself, much more of the gaming traffic originates at the client, and therefore much more likely to cause collisions in the shared half-duplex air space used by wifi. Getting that traffic OFF the wifi and back onto wired links can do amazing things for the general quality of life for everyone in that environment. Joel Coehoorn Director of Information Technology 402.363.5603 *jcoeho...@york.edu <jcoeho...@york.edu>* *Please contact helpd...@york.edu <helpd...@york.edu> for technical assistance.* The mission of York College is to transform lives through Christ-centered education and to equip students for lifelong service to God, family, and society On Wed, Sep 4, 2019 at 3:12 PM Angelo Santabarbara <asantabarb...@siena.edu> wrote: > Wireless contention is the real problem. We recommend all gamers connect > their systems to wired ports. Not only does it make their experience > better, but it also lessens the wireless load (On our campus XBox and PS4 > fall into the top 4 traffic sources). If you already have a wired > infrastructure than the edge switches are not all that expensive. > Alternatively install access points like the Ruckus H510 in each housing > unit which include 4 hard wired ports. > > Angelo D. Santabarbara > Director of Networks & Systems > Siena College > asantabarb...@siena.edu > > ********** > Replies to EDUCAUSE Community Group emails are sent to the entire > community list. If you want to reply only to the person who sent the > message, copy and paste their email address and forward the email reply. > Additional participation and subscription information can be found at > https://www.educause.edu/community > ********** Replies to EDUCAUSE Community Group emails are sent to the entire community list. If you want to reply only to the person who sent the message, copy and paste their email address and forward the email reply. Additional participation and subscription information can be found at https://www.educause.edu/community