I don't think many people are going to see this. Pretty sure every ISP out there has a heavier download ratio then upload ratio. The upload bandwidth is minimal (say 512k) so it isn't like they can host much on it.
I do have a customer that pays for 2U of rack space in our NOC for their game servers. This is awesome for everyone - it saves them money versus a big colo, uses my under utilized upstream and they get a great connection for their games. Josh Luthman Office: 937-552-2340 Direct: 937-552-2343 1100 Wayne St Suite 1337 Troy, OH 45373 On Tue, Aug 3, 2010 at 4:31 PM, Justin Wilson <[email protected]> wrote: > Charging for a Static IP is also a deterrent. Most of the time either > gamers or people who want to run servers want static public IP addresses. > You don’t want some kid hosting 10 other friends on his connection do you? > This is why most gamers need to have a public IP. They are essentially > running a server for their buddies to connect to. All Xbox Live does is > connect to the best host (aka other person) to feed off them. > > If you are going to hand out public IP addresses to residential > customers assign them from a pool and make them change so often via DHCP. > -- > Justin Wilson <[email protected]> > http://www.mtin.net/blog > Wisp Consulting – Tower Climbing – Network Support > > > ________________________________ > From: Mike Hammett <[email protected]> > Reply-To: WISPA General List <[email protected]> > Date: Mon, 02 Aug 2010 12:00:42 -0500 > To: WISPA General List <[email protected]> > Subject: Re: [WISPA] XBOX live, NAT, and UPnP > > I plan to IPv6 in the next year or so. > > ----- > Mike Hammett > Intelligent Computing Solutions > http://www.ics-il.com > > > > On 8/2/2010 10:04 AM, Jeremy Parr wrote: >> Reason number 5392 to not NAT your customers. Along those lines, who >> is rolling out a dual stack ipv6 network? >> >> On 8/2/10, Kurt Fankhauser<[email protected]> wrote: >>> So does anyone here have any customers that use XBOX live and bark to you >>> about you NAT? Apparently the XBOX live service is very picky about being >>> behind any NAT device and its ability to make connections to other >>> servers. >>> > From what I gathered is that the LIVE service uses Universal Plug and >>> > Play >>> (UPnP) to get around this but the question I have is. If your doing >>> masquerade on a Mikrotik Core Router should you enable UPnP on that >>> device? >>> Or should I just issue public IP's to the customer that games and let >>> them >>> worry about it? And if you have UPnP enabled on the core router and then >>> do >>> a double-NAT through the customers Linksys router with UPnP enable does >>> that >>> not work because of the double-NAT? >>> >>> >>> >>> Kurt Fankhauser >>> WAVELINC >>> P.O. Box 126 >>> Bucyrus, OH 44820 >>> 419-562-6405 >>> www.wavelinc.com >>> >>> >>> >>> >>> >>> >>> >>> > > > -------------------------------------------------------------------------------- > WISPA Wants You! Join today! > http://signup.wispa.org/ > -------------------------------------------------------------------------------- > > WISPA Wireless List: [email protected] > > Subscribe/Unsubscribe: > http://lists.wispa.org/mailman/listinfo/wireless > > Archives: http://lists.wispa.org/pipermail/wireless/ > > > > > -------------------------------------------------------------------------------- > WISPA Wants You! Join today! > http://signup.wispa.org/ > -------------------------------------------------------------------------------- > > WISPA Wireless List: [email protected] > > Subscribe/Unsubscribe: > http://lists.wispa.org/mailman/listinfo/wireless > > Archives: http://lists.wispa.org/pipermail/wireless/ > -------------------------------------------------------------------------------- WISPA Wants You! Join today! http://signup.wispa.org/ -------------------------------------------------------------------------------- WISPA Wireless List: [email protected] Subscribe/Unsubscribe: http://lists.wispa.org/mailman/listinfo/wireless Archives: http://lists.wispa.org/pipermail/wireless/
