Hi there,

I am building an application that set a series of fields in screen from a C++ vector<> (between the data fields stored in the vector I have the field label and type for the actual screen field).

I put every field in screen (most of them as WText) and for each field (let say Field_n) I set a unique function to connect mouse click or Enter key pressed over those fields (Field-N->clicked().connect(this, &BaseClass::UniqueFieldTreatmentFunction))

Is there a way to identify, inside this unique function UniqueFieldTreatmentFunction the actual field (widget) that was clicked or enter pressed over?

Thanks a lot.

--
_______________________
Mario Diethelm Guallar

------------------------------------------------------------------------------
Everyone hates slow websites. So do we.
Make your web apps faster with AppDynamics
Download AppDynamics Lite for free today:
http://p.sf.net/sfu/appdyn_d2d_mar
_______________________________________________
witty-interest mailing list
witty-interest@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/witty-interest

Reply via email to