Hi there,I am building an application that set a series of fields in screen from a C++ vector<> (between the data fields stored in the vector I have the field label and type for the actual screen field).
I put every field in screen (most of them as WText) and for each field (let say Field_n) I set a unique function to connect mouse click or Enter key pressed over those fields (Field-N->clicked().connect(this, &BaseClass::UniqueFieldTreatmentFunction))
Is there a way to identify, inside this unique function UniqueFieldTreatmentFunction the actual field (widget) that was clicked or enter pressed over?
Thanks a lot. -- _______________________ Mario Diethelm Guallar
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