Hey Mario,
2013/3/24 Mario Diethelm Guallar <mari...@terra.cl>
> Hi there,
>
> I am building an application that set a series of fields in screen from a
> C++ vector<> (between the data fields stored in the vector I have the field
> label and type for the actual screen field).
>
> I put every field in screen (most of them as WText) and for each field
> (let say Field_n) I set a unique function to connect mouse click or Enter
> key pressed over those fields (Field-N->clicked().connect(this,
> &BaseClass::UniqueFieldTreatmentFunction))
>
> Is there a way to identify, inside this unique function
> UniqueFieldTreatmentFunction the actual field (widget) that was clicked or
> enter pressed over?
>
> Thanks a lot.
>
Its possible to pass pointer to the widget upon connecting it to the slot
by using function template std::bind (or boost::bind for C++-03).
--
// Dmitriy.
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