Thanks Dimitry. I implemented Boris recommendation and it works pretty fine.
_______________________
Mario Diethelm Guallar
On 24-03-2013 08:52, Dmitriy Igrishin wrote:
Hey Mario,
2013/3/24 Mario Diethelm Guallar <mari...@terra.cl
<mailto:mari...@terra.cl>>
Hi there,
I am building an application that set a series of fields in screen
from a C++ vector<> (between the data fields stored in the vector
I have the field label and type for the actual screen field).
I put every field in screen (most of them as WText) and for each
field (let say Field_n) I set a unique function to connect mouse
click or Enter key pressed over those fields
(Field-N->clicked().connect(this,
&BaseClass::UniqueFieldTreatmentFunction))
Is there a way to identify, inside this unique function
UniqueFieldTreatmentFunction the actual field (widget) that was
clicked or enter pressed over?
Thanks a lot.
Its possible to pass pointer to the widget upon connecting it to the slot
by using function template std::bind (or boost::bind for C++-03).
--
// Dmitriy.
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