On 25 October 2012 15:23, Jasper St. Pierre <jstpie...@mecheye.net> wrote:
> On Thu, Oct 25, 2012 at 10:14 AM, Nathaniel Smith <n...@pobox.com> wrote: > > ... snip ... > > > Yes, everyone agrees on that. But games are going to keep changing > > resolution no matter what you write on this mailing list, so the > > question is whether there's anything that can be done to make the > > users less angry when it happens. (And they will also be angry if > > their games don't support changing resolutions.) Certainly KWin is > > potentially in a better place to see that manual layouts and things > > don't get broken than a random SDL program is... if you can't preserve > > manual layouts, then who should the game developers be talking to > > instead? > > I don't see how this proposal helps, then: either games have to be > updated to care about the new _NET_WM_STATE value, or they have to be > updated to not set the user's resolution. > > I started a similar discussion to this on the Wayland mailing list a couple of years ago, I thought some of the discussion there might be relevant: http://lists.freedesktop.org/archives/wayland-devel/2010-November/000080.html Specifically, the idea about not actually changing the resolution, but rendering to a buffer of the correct size (resolution) and upscaling it with appropriate black-barring to account aspect ratio differences. Luke. > -n > > _______________________________________________ > > wm-spec-list mailing list > > wm-spec-list@gnome.org > > https://mail.gnome.org/mailman/listinfo/wm-spec-list > > -- > Jasper > _______________________________________________ > wm-spec-list mailing list > wm-spec-list@gnome.org > https://mail.gnome.org/mailman/listinfo/wm-spec-list >
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