On 25 Oct 2012 16:05, "Martin Gräßlin" <mgraess...@kde.org> wrote: > > On Thursday 25 October 2012 15:27:59 Luke Benstead wrote: > > On 25 October 2012 15:23, Jasper St. Pierre <jstpie...@mecheye.net> wrote: > > > On Thu, Oct 25, 2012 at 10:14 AM, Nathaniel Smith <n...@pobox.com> wrote: > > > > > > ... snip ... > > > > > > > Yes, everyone agrees on that. But games are going to keep changing > > > > resolution no matter what you write on this mailing list, so the > > > > question is whether there's anything that can be done to make the > > > > users less angry when it happens. (And they will also be angry if > > > > their games don't support changing resolutions.) Certainly KWin is > > > > potentially in a better place to see that manual layouts and things > > > > don't get broken than a random SDL program is... if you can't preserve > > > > manual layouts, then who should the game developers be talking to > > > > instead? > > > > > > I don't see how this proposal helps, then: either games have to be > > > updated to care about the new _NET_WM_STATE value, or they have to be > > > updated to not set the user's resolution. > > > > I started a similar discussion to this on the Wayland mailing list a couple > > of years ago, I thought some of the discussion there might be relevant: > > http://lists.freedesktop.org/archives/wayland-devel/2010-November/000080.htm > > l > > > > Specifically, the idea about not actually changing the resolution, but > > rendering to a buffer of the correct size (resolution) and upscaling it > > with appropriate black-barring to account aspect ratio differences. > not read your thread on the Wayland mailing list, but that sounds exactly like > the way to go. > > And that would also be the way to implement it in X11 if we just had the input > redirection, though there would be tricks to do that. Only disadvantage: no > unredirection of fullscreen windows would be possible then.
In this specific case, we sort of do have input redirection - it's just a mouse capture to the given window. And this would solve a lot of other problems. Requiring a compositor in the mix might kill this for games though - Ryan, thoughts? It's possible that the right answer is to basically implement the proposed protocol as an x extension instead of a wm extension. -n > Cheers > Martin > > > > Luke. > > > > > -n > > > > > > > _______________________________________________ > > > > wm-spec-list mailing list > > > > wm-spec-list@gnome.org > > > > https://mail.gnome.org/mailman/listinfo/wm-spec-list > > > > > > -- > > > > > > Jasper > > > > > > _______________________________________________ > > > wm-spec-list mailing list > > > wm-spec-list@gnome.org > > > https://mail.gnome.org/mailman/listinfo/wm-spec-list > > _______________________________________________ > wm-spec-list mailing list > wm-spec-list@gnome.org > https://mail.gnome.org/mailman/listinfo/wm-spec-list >
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