Gottfried Hofmann a écrit :
Here is a new package of sounds, speech only:
http://www.mypse.de/files/wormux_sounds_02.tar.gz
Some sounds have changed, overwrite them in CVS please. I also fooled
around with the profile.xml a little and added an updated one to the
package.
Now there are 8 different "uuhs" :-)
Cool :-)
The action "out" ist still not working, see below. The action
"friendly fire" also seems not to work. But I created 5 sounds for
that in advance :-) I added a sound for superjump. The step sounds
don't work yet, I know, I will wait until tomorrow...
Strange for the action "out", I will verify it tomorrow. For the action
"friendly fire", I don't know if it works or if I don't heard because of
the other sounds like explosion... For the superjump, yes you will wait
;-) Even if I can send mail in my job, I don't code for wormux during
the working hours !
What is the "fall" action for?
Well, I think we must remove it. All the "sounds" in profile.xml is not
implemented yet and finally, when a worm felt, he is injured so he say
"uuh" !
I also added two new "death" sounds and renamed the old to
"commit_suicide". I think the "commit_suicide" should be a themed
sound and thus be in wormux/donnee/son/default.
I think so, of couse it's a theme sound!
Oh, and I am not happy with the current death. The worm dies right
away, why not wait a little before it blows itself up. Maybe wait
until it has stopped moving/flying. And after that wait until the
sound has finished. But this problem is directely combined with the
cussing problem and the question when the energy should be removed
from the worm.
I agree with you, but it's quite difficult for me to change it. Perhaps
other developpers can change it ? (yes, I will speak about Lawrence,
Haypo and Laurent ;-)
I don't have seen this problem with the charging time. But I agree
with you, the charging time may be shorter.
Making the charge time fixed for all weapons and shorter would really
help a lot.
You want to add water? Why no also fire, lava, slime, acid,
quicksand depending on the level?
There is already water on some maps.
Oh yeah, and it's weird. The worms can walk and breathe even under
water :-) But I am sure this will be changed soon...
Oups !
It work on my computer with the last version. Perhaps did I forget to
update the CVS
I suppose so, it is still not in latest CVS :-(
Sorry
offtarget_01.ogg -> when a worm shoots, but does not hit anything in
a turn the enemy team should laugh at him using this sound. The
ENEMY team, this will be important once there are different themes.
There are different themes now (a default and a french theme...)
But which ennemy team should laugh when there are 3 or 4 teams ?
Why not pick a random one? And btw, wich team speaks french now?
Hum, well, in the real game, there is team sounds that i really enjoy.
So in the future, I hope it would be possible to choose the sound theme
for each team in the configuration menu.
The GIGN team (see equipe/poule/equipe.xml) speaks french...
Greetz, Toddd!
++
Gentildemon
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