HI Folks
it's fine to hear the sound in game. I see now that they still need a
lot of work :-)
Here's a new sound, a "charge" sound for everything that has to be
charged like for example the bazooka (or the grenade):
http://www.mypse.de/files/charge_01.ogg
The charging in the game currently can take very long, too long to make
an appropriate sound? I think 5 seconds should be enough, also to speed
up gameplay?
I wanted to make a rocket_release sound too, but I did not find out how
to do that unitl now. I got the original Worms 2 sounds here, the
rocket_release sound there does not sound like the realease of a rocket
at all, just weird.
BTW: I would like to hear the cussing sound being implemented, too
(whenever a worms gets hurt by an enemy). The best way to do this would
be a function that's choosing the sound ramdomly from an array of all
the cussings available. The original worms had a similiar handling.
Random cussing is cool :-)
Greetz!!!
PS: Great Game!