HI Folks

it's fine to hear the sound in game. I see now that they still need a lot of work :-)

Here's a new sound, a "charge" sound for everything that has to be charged like for example the bazooka (or the grenade):

http://www.mypse.de/files/charge_01.ogg

The charging in the game currently can take very long, too long to make an appropriate sound? I think 5 seconds should be enough, also to speed up gameplay?

I wanted to make a rocket_release sound too, but I did not find out how to do that unitl now. I got the original Worms 2 sounds here, the rocket_release sound there does not sound like the realease of a rocket at all, just weird.

BTW: I would like to hear the cussing sound being implemented, too (whenever a worms gets hurt by an enemy). The best way to do this would be a function that's choosing the sound ramdomly from an array of all the cussings available. The original worms had a similiar handling. Random cussing is cool :-)

Greetz!!!

PS: Great Game!

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