Kurosu a écrit :
> I've been introducing a CleanUp() static method in those I found, so as
> to delete the singleton of the considered class. This has so far removed
> about 1MB of leaks on program exit, but a big number of them remains.

As a side note, forcing object destruction underlined some code errors,
for instance in the Font destructor, which probably (not yet confirmed)
caused problems such as bug #10866.

Because the process memory will be released anyway and destructor calls
on end of game mostly take time for nothing, maybe we should put such
calls behing a #ifdef DEBUG.

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