Kurosu a écrit : > Kurosu a écrit : >> I've been introducing a CleanUp() static method in those I found, so as >> to delete the singleton of the considered class. This has so far removed >> about 1MB of leaks on program exit, but a big number of them remains. > > As a side note, forcing object destruction underlined some code errors, > for instance in the Font destructor, which probably (not yet confirmed) > caused problems such as bug #10866. > > Because the process memory will be released anyway and destructor calls > on end of game mostly take time for nothing, maybe we should put such > calls behing a #ifdef DEBUG.
There's another way : a master object takes ownership of the singletons. Basically : int main (...) { Master master; master.assume_ownership_of (new singleton1); ... master.assume_ownership_of (new singletonN); return 0; // getting out releases the master, hence all singletons } Snark _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev