Update of bug #5846 (project wormux):

                 Release:                         => 1349                   

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Follow-up Comment #1:

I have sent a modification (revision 1349), i think it's better like this,
but characters are still drowned quite fastly..
I think we could get something really good, if we use a low water resist
factor, and if we set the speed of the object to 0, when it hits the water...
but this way, we would have to disable the supertux when he hit the water


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