Follow-up Comment #1, bug #7735 (project wormux):
Need to test something like this later this day :
void Teleportation::ChooseTarget(Point2i mouse_pos)
{
dst = mouse_pos - ActiveCharacter().GetSize()/2;
if(!world.ParanoiacRectIsInVacuum(Rectanglei(dst,ActiveCharacter().GetSize())))
return;
target_chosen = true;
Shoot();
}
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