Follow-up Comment #4, bug #7735 (project wormux):
Extending the Rectangle of test :
void Teleportation::ChooseTarget(Point2i mouse_pos)
{
dst = mouse_pos - ActiveCharacter().GetSize()/2;
Rectanglei tmp = Rectanglei(dst - Point2i(2, 2),
ActiveCharacter().GetSize() + Point2i(2, 2));
if(!world.ParanoiacRectIsInVacuum(tmp) ||
!ActiveCharacter().IsInVacuumXY(dst))
return;
target_chosen = true;
Shoot();
}
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