URL:
<http://gna.org/task/?4159>
Summary: Use a Physical Engine like ODE
Project: Wormux
Submitted by: drayan
Submitted on: mercredi 22.11.2006 à 22:12
Should Start On: mercredi 22.11.2006 à 00:00
Should be Finished on: mercredi 22.11.2006 à 00:00
Category: physical engine
Priority: 1 - Later
Status: None
Percent Complete: 0%
Assigned to: None
Open/Closed: Open
Discussion Lock: Any
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Details:
ODE (Open Dynamic Engine) is a library which have in main aim to create a
physical engine.
As you expect, ODE is using 3D world but after a quick look in the Wiki, an
example introduce you how to use it in a 2D world !
Here's the article :
http://opende.sourceforge.net/wiki/index.php/HOWTO_constrain_objects_to_2d
The question is we can continue to improve our internal beloved physical
engine and if we continue to hunt bug or if we take an already existing one
and rely on it.
I think, this physical engine can resolve many of our current problem like
ninja rope management, water resistance, gravity etc. I know, our internal
physical engine did already a good job (except for ninja rope) but I think
ODE exceed by far every need we can imagine.
Some reference :
ODE manual : http://opende.sourceforge.net/wiki/index.php/Manual
ODE License (GPL or BSD) :
http://opende.sourceforge.net/wiki/index.php/Manual#ODE.27s_License
An ODE presentation : http://www.ode.org/slides/igc02/index.html
ODE reference (impressive !) : http://www.ode.org/users.html
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