Follow-up Comment #5, task #4159 (project wormux):

Interesting paper about physic simulation grab around the net.

Wikipedia reference about collision detection :
http://en.wikipedia.org/wiki/Collision_detection

Minkowski's addition :
http://en.wikipedia.org/wiki/Minkowski_sum

much more funny java applet demonstrating Minkowski's addition :
http://www.cut-the-knot.org/Curriculum/Geometry/PolyAddition.shtml

Gilbert-Johnson-Keerthi distance algorithm :
http://en.wikipedia.org/wiki/Gilbert-Johnson-Keerthi_distance_algorithm

Paper about the nofit polygon algo :
http://www.asap.cs.nott.ac.uk/publications/pdf/gk_wmc99.pdf

What's remain is the need of a colision detection algorithm. A simple way to
do it is to sort out every triangle of the polygon by a basic bound test and
then to compute a Minkowski's sum for the remaining triangle. If one of the
two triangle is fully in the Minkowski polygon, then both triangle
overlapse.


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