URL:
<http://gna.org/bugs/?8469>
Summary: Game mode is not synchronized between clients
before running a network game
Project: Wormux
Submitted by: gentildemon
Submitted on: vendredi 09.02.2007 à 13:49
Hidden: Visible
Category: Network
Severity: 4 - Important
Priority: 7 - High
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: trunk
Discussion Lock: Any
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Details:
Game mode file (data/game_mode/classic.xml) could be completely different
between client(s) and server. Currently there's no check to see if there are
agree on the different values.
So it is possible to launch a game with damages, number of ammunitions,
timeout of weapons,... seen differently on each computer!!
Of course it can lead to quite big de-synchronization or undefined behavior!
It's moreover an easy way to cheat.
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