URL:
  <http://gna.org/bugs/?8469>

                 Summary: Game mode is not synchronized between clients
before running a network game
                 Project: Wormux
            Submitted by: gentildemon
            Submitted on: vendredi 09.02.2007 à 13:49
                  Hidden: Visible
                Category: Network
                Severity: 4 - Important
                Priority: 7 - High
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: trunk
         Discussion Lock: Any

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Details:

Game mode file (data/game_mode/classic.xml) could be completely different
between client(s) and server. Currently there's no check to see if there are
agree on the different values.

So it is possible to launch a game with damages, number of ammunitions,
timeout of weapons,... seen differently on each computer!!

Of course it can lead to quite big de-synchronization or undefined behavior!
It's moreover an easy way to cheat.




    _______________________________________________________

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