URL:
<http://gna.org/bugs/?8728>
Summary: Gun hole position is not synced over the network
Project: Wormux
Submitted by: gentildemon
Submitted on: mardi 13.03.2007 à 22:19
Hidden: Visible
Category: Network
Severity: 4 - Important
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: trunk
Discussion Lock: Any
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Details:
When using grenade, the initial position is not the same on the different
clients on the network.
Of course, it causes some desync...
Running on the same computer, here is the interesting parts of the log.
Wormux server:
5615|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):148|
weapon.projectile : shoot with strength:36,750000, angle:-2,021593
, position:857,1110
Wormux client:
5624|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):148|
weapon.projectile : shoot with strength:36,750000, angle:-2,021593
, position:862,1127
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<http://gna.org/bugs/?8728>
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