URL:
  <http://gna.org/bugs/?8728>

                 Summary: Gun hole position is not synced over the network
                 Project: Wormux
            Submitted by: gentildemon
            Submitted on: mardi 13.03.2007 à 22:19
                  Hidden: Visible
                Category: Network
                Severity: 4 - Important
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: trunk
         Discussion Lock: Any

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Details:

When using grenade, the initial position is not the same on the different
clients on the network. 

Of course, it causes some desync...

Running on the same computer, here is the interesting parts of the log.

Wormux server:
5615|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):148|
weapon.projectile : shoot with strength:36,750000, angle:-2,021593
, position:857,1110

Wormux client:
5624|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):148|
weapon.projectile : shoot with strength:36,750000, angle:-2,021593
, position:862,1127





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Reply to this item at:

  <http://gna.org/bugs/?8728>

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