Follow-up Comment #7, bug #8728 (project wormux):

Here are some traces:

Computer 1)
24132|weapon/weapon.cpp:bool Weapon::Shoot():299| weapon.shoot : Phoenix
Shooting at position:555,232 (hand: 570,252)
24132|character/body.cpp:void Body::DebugState():667| body.state : clothe:
normal       movement: weapon-dynamite-end-shoot     0
24132|character/body.cpp:void Body::DebugState():671| body.state : (played
once)clothe: (NULL)  movement: walk
24132|character/body.cpp:void Body::DebugState():672| body.state : need
rebuild = 0
24132|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):128|
weapon.projectile : shoot with strength:0,000000
24132|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):149|
weapon.projectile : shoot with hand position:570,252
24132|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):151|
weapon.projectile : shoot with strength:0,000000, angle:3,141593,
position:570,252
24132|weapon/weapon.cpp:bool Weapon::Shoot():304| weapon.shoot : shoot!
24132|character/character.cpp:void Character::DoShoot():571| weapon.shoot :
<- end

Computer 2)
24129|weapon/weapon.cpp:bool Weapon::Shoot():299| weapon.shoot : Phoenix
Shooting at position:555,232 (hand: 573,263)
24129|character/body.cpp:void Body::DebugState():667| body.state : clothe:
normal       movement: weapon-dynamite-end-shoot     0
24129|character/body.cpp:void Body::DebugState():671| body.state : (played
once)clothe: (NULL)  movement: walk
24129|character/body.cpp:void Body::DebugState():672| body.state : need
rebuild = 0
24129|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):128|
weapon.projectile : shoot with strength:0,000000
24129|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):149|
weapon.projectile : shoot with hand position:573,263
24129|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):151|
weapon.projectile : shoot with strength:0,000000, angle:3,141593,
position:568,263
24129|weapon/weapon.cpp:bool Weapon::Shoot():304| weapon.shoot : shoot!
24129|character/character.cpp:void Character::DoShoot():571| weapon.shoot :
<- end

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