Follow-up Comment #2, bug #8728 (project wormux):
Since revision 2278, it's better but not perfect :
Wormux Server:
--------------
9229|include/action_handler.cpp:void ActionHandler::Exec(Action*):550|
action_handler : Executing action WEAPON_shoot
9229|weapon/weapon.cpp:void Weapon::PrepareShoot(double, double):249|
weapon.shoot : Try to shoot with strength:36,000000, angle:-1,168343,
position:490,1015
9229|include/action_handler.cpp:void ActionHandler::Exec(Action*):550|
action_handler : Executing action NETWORK_ping
9229|weapon/weapon.cpp:bool Weapon::Shoot():259| weapon.shoot : Enough ammo ?
1
9229|weapon/weapon.cpp:bool Weapon::Shoot():260| weapon.shoot : Enough ammo
unit ? 1
9229|weapon/weapon.cpp:bool Weapon::Shoot():261| weapon.shoot : Use unit on
1st shoot ? 1
9229|weapon/weapon.cpp:bool Weapon::Shoot():284| weapon.shoot : Enough ammo
9229|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):128|
weapon.projectile : shoot with strength:36,000000
9229|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):149|
weapon.projectile : shoot with hand position:501,997
9229|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):151|
weapon.projectile : shoot with strength:36,000000, angle:-1,168343,
position:501,997
9229|weapon/weapon.cpp:bool Weapon::Shoot():289| weapon.shoot : shoot!
Wormux client:
--------------
9222|weapon/weapon.cpp:void Weapon::PrepareShoot(double, double):249|
weapon.shoot : Try to shoot with strength:36,000000, angle:-1,168343,
position:490,1015
9222|include/action_handler.cpp:void ActionHandler::Exec(Action*):550|
action_handler : Executing action NETWORK_sync_end
9222|weapon/weapon.cpp:bool Weapon::Shoot():259| weapon.shoot : Enough ammo ?
1
9222|weapon/weapon.cpp:bool Weapon::Shoot():260| weapon.shoot : Enough ammo
unit ? 1
9222|weapon/weapon.cpp:bool Weapon::Shoot():261| weapon.shoot : Use unit on
1st shoot ? 1
9222|weapon/weapon.cpp:bool Weapon::Shoot():284| weapon.shoot : Enough ammo
9222|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):128|
weapon.projectile : shoot with strength:36,000000
9222|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):149|
weapon.projectile : shoot with hand position:496,1014
9222|weapon/launcher.cpp:virtual void WeaponProjectile::Shoot(double):151|
weapon.projectile : shoot with strength:36,000000, angle:-1,168343,
position:496,1014
9222|weapon/weapon.cpp:bool Weapon::Shoot():289| weapon.shoot : shoot!
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