URL:
<http://gna.org/bugs/?10224>
Summary: Desynchronisation while playing network game.
Project: Wormux
Submitted by: drayan
Submitted on: mardi 30.10.2007 à 10:43
Category: Network
Severity: 5 - Blocker
Priority: 7 - High
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 3516
Discussion Lock: Any
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Details:
[11:30] <eddyp> super called
[11:30] <eddyp> anim set
[11:30] <eddyp> o MSG: It's a present!
[11:30] <eddyp> ! Error in include/action_handler.cpp:257: Network random
generator is desynchronized!
[11:30] <eddyp> tool/error.cpp:84: Missed assertion "false".
[11:30] <eddyp> make: *** [run] Aborted
[11:30] <eddyp> drayan: ^
[11:31] <eddyp> drayan: that was on the server
[11:31] <eddyp> Alive characters: 6 / 6
[11:31] <eddyp> Client disconnected
[11:31] <eddyp> Network : end of thread
[11:31] <eddyp> o MSG: And the winner is...
[11:31] <eddyp> include/action_handler.cpp:603: Missed assertion
"Network::GetInstance()->IsClient()".
[11:31] <eddyp> make: *** [run] Aborted
[11:31] <eddyp> drayan: that was on the client
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