URL:
  <http://gna.org/bugs/?10224>

                 Summary: Desynchronisation while playing network game.
                 Project: Wormux
            Submitted by: drayan
            Submitted on: mardi 30.10.2007 à 10:43
                Category: Network
                Severity: 5 - Blocker
                Priority: 7 - High
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 3516
         Discussion Lock: Any

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Details:

[11:30] <eddyp> super called
[11:30] <eddyp> anim set
[11:30] <eddyp> o MSG: It's a present!
[11:30] <eddyp> ! Error in include/action_handler.cpp:257: Network random
generator is desynchronized!
[11:30] <eddyp> tool/error.cpp:84: Missed assertion "false".
[11:30] <eddyp> make: *** [run] Aborted
[11:30] <eddyp> drayan: ^
[11:31] <eddyp> drayan: that was on the server
[11:31] <eddyp> Alive characters: 6 / 6
[11:31] <eddyp> Client disconnected
[11:31] <eddyp> Network : end of thread
[11:31] <eddyp> o MSG: And the winner is...
[11:31] <eddyp> include/action_handler.cpp:603: Missed assertion
"Network::GetInstance()->IsClient()".
[11:31] <eddyp> make: *** [run] Aborted
[11:31] <eddyp> drayan: that was on the client




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