Follow-up Comment #2, bug #10224 (project wormux):
Argh ... PutRandomly call randomSync and we call it when creating a new bonus
box (game.cpp).
So randomSync is only called in the master turn and that's why we get a
desync.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?10224>
_______________________________________________
Message posté via/par Gna!
http://gna.org/
_______________________________________________
Wormux-gna mailing list
[email protected]
https://mail.gna.org/listinfo/wormux-gna