Follow-up Comment #19, bug #9861 (project wormux):
There another way to reproduce the bug very easily.
Start a server (exe1)
Join the game with a client (exe2)
Start the network game (exe2 and exe1)
Make the server quit the game (exe1)
Client arrive to result menu and then to main menu (exe2)
Stop server executable (exe1)
Start a new wormux (exe3)
Create a network game (exe3)
Join the game with the client (exe2)
Boum! (exe2)
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