Follow-up Comment #26, bug #9861 (project wormux):

Still not perfect, as a random number is requested before the generator seed
is initialized.

#0  RandomSync::GetRand (this=0x81de2ac) at network/randomsync.cpp:85
#1  0x0812ca49 in RandomSync::GetDouble (this=0x81de2ac) at
network/randomsync.cpp:106
#2  0x0812ca7f in RandomSync::GetDouble (this=0x81de2ac, max=10) at
network/randomsync.cpp:124
#3  0x0812cae4 in RandomSync::GetLong (this=0x81de2ac, min=0, max=9) at
network/randomsync.cpp:114
#4  0x08174646 in ObjMine (this=0x86a8bc0, [EMAIL PROTECTED],
p_launcher=0x86a8620) at weapon/mine.cpp:60
#5  0x081746b5 in Mine::GetProjectileInstance (this=0x86a8620) at
weapon/mine.cpp:218
#6  0x08183956 in WeaponLauncher::ReloadLauncher (this=0x86a8620) at
weapon/weapon_launcher.cpp:405
#7  0x08173906 in Mine (this=0x86a8620) at weapon/mine.cpp:205
#8  0x08187222 in WeaponsList (this=0x8321dd0) at weapon/weapons_list.cpp:84
#9  0x0818793e in WeaponsList::GetInstance () at weapon/weapons_list.cpp:43
#10 0x080853eb in GameMode::LoadXml (this=0x8321cf0, xml=0x83d04e8) at
game/game_mode.cpp:167
#11 0x08086032 in GameMode::Load (this=0x8321cf0) at game/game_mode.cpp:230
#12 0x080f6f34 in GameMenu (this=0xbf8eaeb0) at menu/game_menu.cpp:117
#13 0x080c8a8d in AppWormux::Main (this=0x81e9a00) at main.cpp:122
#14 0x080c906e in main (argc=3, argv=0xbf8eb014) at main.cpp:363


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