URL:
  <http://gna.org/bugs/?11406>

                 Summary: Seg fault with unlimited game mode
                 Project: Wormux
            Submitted by: goulus
            Submitted on: lundi 31.03.2008 à 21:00
                Category: None
                Severity: 4 - Important
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: since 4170
         Discussion Lock: Any

    _______________________________________________________

Details:

The game hang when using the unlimited game mode on Gentoo since at least svn
4170.

It happen every time when playing for 1 to 5 mn. Happen when using disco,
football, baseball, i think the weapons used are not the problem.
Sometimes i can finish a game, but the bug come with the next one.

With gdb, no informations available (see with gentildemon).

The last trace:

Program received signal SIGSEGV, Segmentation fault.
_______________________________________________________________________________
     eax:00000000 ebx:00031F74  ecx:00000001  edx:BFD76180    
eflags:00210206
     esi:B7F17CA0 edi:00000000  esp:BFD761D8  ebp:BFD761D8     eip:080DEA5E
     cs:0073  ds:007B  es:007B  fs:0000  gs:0033  ss:007B    o d I t s z a P
c 
[007B:BFD761D8]---------------------------------------------------------[stack]
BFD76208 : 28 62 D7 BF  48 34 7E 08 - 20 62 D7 BF  78 DA 4C 08 (b..H4~.
b..x.L.
BFD761F8 : 48 EE 4C 08  7C DA 4C 08 - 00 00 00 00  50 62 D7 BF
H.L.|.L.....Pb..
BFD761E8 : 28 62 D7 BF  8E DD 0C 08 - 48 34 7E 08  A0 A9 4E 08
(b......H4~...N.
BFD761D8 : E8 61 D7 BF  04 1E 14 08 - 00 00 00 00  C8 35 7E 08
.a...........5~.
[007B:B7F17CA0]---------------------------------------------------------[
data]
B7F17CA0 : 00 00 00 00  18 06 02 00 - AB 67 D7 BF  04 00 00 00
.........g......
B7F17CB0 : 00 10 00 00  90 50 51 B7 - 23 00 00 00  64 00 00 00
.....PQ.#...d...
[0073:080DEA5E]---------------------------------------------------------[
code]
0x80dea5e:      mov    0x4(%eax),%eax
0x80dea61:      pop    %ebp
0x80dea62:      ret    
0x80dea63:      nop    
0x80dea64:      push   %ebp
0x80dea65:      mov    %esp,%ebp
------------------------------------------------------------------------------
0x080dea5e in ?? ()
gdb> bt
#0  0x080dea5e in ?? ()





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